With every VR/augmented reality demo I more strongly feel that this may be lacking proper design thinking. We cannot and should not just take what we do in the 2-dimensional screen space of our laptops, phones and tablets, and throw it into the 3rd dimension.
I propose we start laying out some basic design principles for these kinds of interactions, including visual presentation. I could for instance easily see one that states: ‘relevant information should always face me when presented in a 3-dimensional space’. Another one is the need for ‘resistance’ from a physical surface, when interacting with two-dimensional content, something that Jeff Han once pointed out. This is of course building on the assumption that it’s the right way to present and interact with this content in the first place.
Stay tuned for a follow up.